Virtual Reality 1.0 – The 90's
The Birth of Virtual Reality in the pages of CyberEdge JournalSex Drugs and Tessellation

Available from Amazon in print and Kindle editions. Click here to purchase.

Paperback ISBN: 978-1500893293
440 pages, 85 chapters, 88 illustrations, fully indexed

About this book

Thanks to Facebook's recent purchase of Oculus for $2 billion and the realses of headsets by HTC, Sony, Samsung, Google and others, , virtual reality (VR) is back in the news. But some people don’t realize that Virtual Reality’s roots go back to the 1960’s, when the first head-mounted display of 3D computer graphics was accomplished by Ivan Sutherland. Virtual reality got its commercial start in the 1990s, with head-mounted displays talk of virtual drug trips, excitement about cybersex, and the potential to change everything from the way we cook to the way we educate our children. How much of that promise has really been realized?

Much of what we're seeing today, in the conversations about virtual-reality, online and in the press, are not much different from what we heard about 25 years ago. There's the same uninformed excitement, the same crazy promises, the same questions about the philosophy of virtual worlds, and many of the same technical difficulties existed in the 90s. It seems that today's VR pioneers don't know the history of virtual reality, and therefore, as Santyana predicted, are repeating it.

Thankfully, a new book has arrived on the bookshelves, to set the record straight. Titled Virtual Reality 1.0 – The 90's: the the birth of Virtual Reality in the pages of CyberEdge Journal, this book of over 400 pages provides the history that people are lacking, and shows the excitement of those times, presenting many of the applications, technology and people who created the virtual reality frenzy of the 1990s.

Author Ben Delaney was the publisher and editor of CyberEdge Journal. During its six-year existence. CyberEdge Journal was read in more than 40 countries and was the bible of virtual reality during the early and mid-90s. Delaney was a frequent contributor at conferences, on television and radio, and was cited by many publications around the No VR Hype buttonworld. Now he has pulled together some of the best of CyberEdge Journal and put it into one book so that people around the world will once again get the “no VR hype” truth about how virtual reality came to be in the 1990's.

Virtual Reality 1.0 starts with the version virtual-reality conference in San Francisco in 1990 and takes us through 1997 when CyberEdge Journal began its publication run. Along the way we meet the people who made virtual-reality so exciting including Timothy Leary, the LSD guru who found that advanced graphics technology could give him a trip without drugs. We hear Howard Rheingold talk about cybersex and the likeliness of it ever actually taking place. We see pictures of some of the early equipment and the people who invented it. And we learn that many of the questions that people are addressing today regarding some virtual-reality were actually first talked about in the early 90’s, though many of the answers have yet to be found.

Virtual Reality 1.0 is a re-issue of Sex Drugs and Tessellation (2014) with minor edits. It was published in March 2017 in Kindle, full-format PDF, and large-format paperback. To receive more information, please click here.